Minecraft building "community" and their BS "rules"
👋🏾 Long time no see, apparently Notepin was freaking the fuck out, so I wasn't able to post or view anything (let alone log into my account), as was the same for everyone else. The developer (who also made Strawpage) didn't have anything other than Twitter for me to mention this to them about it, but I didn't want to use Twitter, so I had to wait it out.
But I'm back now 👁️👁️
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There was this short from Gerg that I watched where they talked about "block vomit" and yapped out a nothing burger about how it looks "terrible" in builds. While I can understand where they're coming from, it sounds very much they're being an entitled elitist.
In another short from someone ( they responded to this short with this main point: beauty in minimalism and complexity.
In the comments of that short, I said this:
// I'm all for minimalism over maximalism and even his classification for what's "blOcK VOMit" is weird as hell. Like...do you want something that looks too bland to be "minimalistic", or do you want something that's forced to be very messy just for your own pleasure?
For all the time I've been building in Minecraft and to creating art, a lot of the things I've made have been very complex and probably ambitious, expressing beauty in the most maximalist way possible. Ever since I've initiated "FCL_C0MPLEX", I've been meaning to completely go the opposite direction by building and creating art that's not over the top in the most minimalist way possible.
Just like how people hate maximalism because it looks "complicated and messy" as fuck, the same people hate minimalism because it looks "bland and boring" as fuck. Being an artist who is now focusing on minimalism, there's absolutely nothing wrong with either minimalism or maximalism—and a viewer is allowed to have preferences on these. It just comes down to knowing how to make them actually work. And even if I'm all for minimalism over maximalism, I don't believe that everything needs to be bland to be minimalistic, which—in my honest opinion—that just implies it being very bland rather than it being minimalistic, so calling something you don't like being ambitious "block vomit" just means that you hate it not looking "bland and boring" to you.
This also comes to the point where, apparently, the freedom of Minecraft just seems to slip off of everyone's minds at this point. Minecraft's a sandbox game where you can do absolutely anything in it without following an objective. And if there's "truly" an objective, then only you are the person to set that, not anyone else.
This applies to building as well. People may say that the sky is the limit, but that's false, as the only limit that exists is the one your own imagination sets of you. This limit will only expand with your imagination. But even given this limit of oneself, there is still freedom in building things that you want to build...was still freedom, that is.
"Was" because collectively, the Minecraft building cult has gone insane as shit to the point where there are now "rules" to building, such as the BS'd "block vomit" rule. There are multiple building tutorial videos on how to "become a better builder", which seem to follow these "rules".
Really, there shouldn't be any rules to building...at all. The only thing they do is devalue the freedom of building in Minecraft. If anything but, they are just being thrown at is so that we can violate them anyways, and that's obviously to be expected when you have rules in a block-building sandbox game. You wanna make the most simplest thing? Go for it. Should it be the size of your mother and also look very complex as fuck? No-one's stopping you, not even the internet.
There was also this one video from LuvstarKei that I watched ( and they were talking about how intentionally building the most ugliest builds possible is better than trying to build like a pro. For me, I used to build like shit, even when first got into playing Minecraft from playing Cubelands (RIP) and Manic Digger, and that's normal because everyone starts out building like shit as well; and eventually you get better over time.
However, because my building style had changed and improved between 1.12.2 and 1.18.2, I think it's impossible for me to try and intentionally make bad builds, because they're suddenly going to look good. I remember my typography instructor telling us in his class that it's hard to make a composition that's very chaotic and unordered, because you can try and make a very terrible composition that's very messy, but it will somehow still end up looking ordered.
That's how I like to see making bad builds: I can do whatever I can to make a build actually bad, but somehow it turns into something good. But even so, even if what you try to make, destined to be intentionally shit, turns out to be good instead, I still agree with their point that they mentioned in their video: people chasing after perfection to make builds as great-looking as possible.
Look, Stam1o (another YouTube) has some of the most insane builds (no joke, he made a wholeass fucking mega base in the Just Create SMP) known to date, and I'm always astonished by his ambition for building. However, I don't try to aim for being a master builder myself that the media aims for. I just build whatever I want to build, however good or bad I want to build it.
And any "rules" that follow are the rules I set for myself. The limits from those rules are up to my imagination to handle, so the "block vomit" trend is very much cringe as hell.